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Showing posts with the label wargaming

3D prints - Online stockist of physical minis

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  Just wanted to share my latest designs and ruleset, which are now being stocked by a German and UK 3D printing company. I am really excited about this! Here is the direct link to the shop with my stuff along there being other designers ships too!  Beta Rules for the Space Dwarf fleet: https://docs.google.com/document/d/1S_htFFNlErfFwEuJf3X-6W8h1fVG6Gfv9shOlO-g_t8 UK/USA https://www.scourgescenics.co.uk/shop/product-category/space-combat/space-dwarves EU https://tabletop-stuff.de/Raumflotte-Kolossus/?manufacturer=c32729a050eb4a6287f7ee5e0bb64280&order=topseller&p=1 Tabletop-stuff recently did a test print of my models and they came out amazingly well. I am not sure what printers he has but they seem to be very high resolution. Dwarf Cruiser Dwarf light cruiser Freighter Bomber tab Gun platforms (I copied the old forge world platforms)

Battlefleet Gothic - Battle Report Convoy duty

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 Chaos Fleet 10 x Transport ships squadroned in 5 pairs 1 x Hades Cruiser 1 x Devastation Cruiser 3 x Iconoclast and 1 Infidel escort Imperial Raiders Surprise roll off! The mission is for the chaos to escort their pack of transport ships (proxied by eldar escorts) from one side to the other. The imperials get 5 + D3 "contact tokens", which are then rolled against to see what they are.  You may roll VERY lucky and get 8 cruisers by rolling 8 6's but luckily this wasn't the case.  Once the imperial player has rolled and selected his ships or fighter craft, he then assigns them secretly to each token, which are then revealed when I get too close or voluntarily by the imperial player. Turn one, I gather my transports on one side and fly them forward with the all ahead full order.  The Devastation carrier launches defensive fighters ahead of them to screen for any incoming torpedos or bombers.    My transports get too close to a marker, which is then revealed t...

Battlefleet Gothic Battle report - First 1500pt game

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Chaos Fleet Despoiler + 100pt warmaster & torp upgrade Repulsive with the increased lance range and +1 shield   Hades Murder x 2 Iconoclast x 5 + x 1 Idolator  Imperial Fleet Emperor + assault boat upgrade and a 150pt solar admiral Dictators x 2 Dominator Swords x 3 Firestorm x 3 Cobra x 3 This was an upscaled demo battle. Players at my club are still relatively new so we just did a simple "kill everything" mission with a 1500pt roster.  To start the game we rolled off to see who would deploy first and then placed our most expensive ship first and then alternated ship placement. I deployed my Hades and Murder duo on the left hand side and then positioned the rest of the ships in the center of the board with a heading towards the left of the board.   The Imperials placed the Dictator and escorts on the left, carriers in the middle and the Emperor on the far right hand side.  I was worried about the nova cannon but was keen to drill through enemy lin...

Battlefleet Gothic - Getting started guide

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Updated 14/07/2025 A lot has changed since I last played this game (many moons ago) however since GW killed off the game back in 2013, the community has forged ahead and taken ownership of the game.  The rules are now freely available online as a living rulebook named Battlefleet Gothic Remastered. There are also some fan rulesets out there called Battlefleet Gothic XR and BFG 2020, but it is recommended you start off with BFG Remastered. For models there are some great 3rd party designs and 3d printing has really come to the rescue with there being some awesome free STL files out there. Some of which look identical to the original models and others are great brand new designs. -------The Rules------- Battlefleet Gothic Remastered    (recommended) This book contains the original rules plus the Armada expansion and 2010 FAQ. I highly recommend you go with this.  BattleFleet Gothic - First battle    (recommended) Cut down and simplified rulebook with a sce...

Mortal Gods - Hades Rises

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Hades really didn't do well vs Jason & friends on the last game, with the necromancers spending the whole game just stemming the tide by summoning over and over due to skeletons constantly dying and running away. So for this one I decided to go with double necromancers.  Lets see how they do against these cronies of the so called father of gods.. Bah! For this build I decided to go skeleton HEAVY and go with double necromancer. In the last game the necromancer was employed full time to just keep resurrecting skeletons who were being destroyed left right and centre. With two necromancers I hoped to have more black pebbles to do more interesting things. First clash was the mighty Minotaur vs the Hydra. The Hydra is very scary when at full health.. but in the games so far it doesn't stay at full health for long as he is public enemy #1. Unfortunately as soon as he gets any damage his effectiveness starts to fall, which is a shame as other big meanies remain at full fighting po...

Test of Honour - Night Raid

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The Wok of a thousand flavours - night raid An elite Ninja force mounts a raid on a small town. The Ninjas are after a mystical Wok, which is said to contain a thousand flavours. The Wok is hidden under three objectives, which need to be searched before the Wok is revealed.  The defender has 24 recruitment points, half of which come on to the board as reinforcements The Ninja attacker has 15 recruitment points. The table is set with the Ninjas deploying on the top edge.  The defenders are mostly clustered around the center of the board.   As this is a night-time game, the defending warriors are all unaware and have a short line of sight of 6".  They spend their time wandering around randomly unless they are made aware that something is terribly wrong.  Things such as being killed, having shuriken embedded in your face, seeing your friends dead in a pile tend to raise suspicions so the Ninja will need to pick their battles carefully. The game starts with the...