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Showing posts with the label Mortal Gods

Mortal Gods - Hades Rises

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Hades really didn't do well vs Jason & friends on the last game, with the necromancers spending the whole game just stemming the tide by summoning over and over due to skeletons constantly dying and running away. So for this one I decided to go with double necromancers.  Lets see how they do against these cronies of the so called father of gods.. Bah! For this build I decided to go skeleton HEAVY and go with double necromancer. In the last game the necromancer was employed full time to just keep resurrecting skeletons who were being destroyed left right and centre. With two necromancers I hoped to have more black pebbles to do more interesting things. First clash was the mighty Minotaur vs the Hydra. The Hydra is very scary when at full health.. but in the games so far it doesn't stay at full health for long as he is public enemy #1. Unfortunately as soon as he gets any damage his effectiveness starts to fall, which is a shame as other big meanies remain at full fighting po...

Mortal Gods

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Mortal gods... The dead are rising! Paul Heavy hero Light hero Experienced Hoplites x 2 Lightly armoured Hoplites x 1 Archer group x 1 Slinger group x 1 William and Max Heavy hero Light hero x 2 Hoplites with heavy armour x 2 Archer group x 1 Slinger group x 1 The scenario we chose was which is a basic kill-kill-kill scenario but where heroes are worth double points when you come to tally up the points. We deployed our forces in a standard line up and placed our units one by one in turn. In previous games I have had massive success with the Slinger group + Hero combo. The magic was getting the slingers to shoot 4 times due to shooting twice when stationary and the hero passing actions to them. My opponent was well aware of this and so was leaving the best until last! Our troop selection. As our forces were all skellies the portraits were obviously from when they were alive. ;) The first turn was pretty uneventful with both of us just nudging forward...