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Test of Honour Battle report - Attack at the Shrine!

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Test of Honour Battle report - Attack at the Shrine! The win conditions are on kill points which are totaled up at the end of turn 5. The defender gets bonus points for each action his hero spends praying at the temple. If you attack the hero who is deep in prayer, you immediately get one tasty dishonour card. We played with  24  points each on a fairly terrain heavy board. Will   (Dishonorable temple desecrators)   Ronin Hero Ronin Second Ronin thug X 1 Ashigaru archer Ashigaru archer Ashigaru archer Loyal Spearmen group Loyal Spearmen group Ashigaru Sargent Attack doggo Rob   (Pius fool) Unarmoured samurai hero Devoted samurai Experienced musket group Ashigaru archer group Ashigaru spearman group Experienced Ashigaru spearman  The scenario: We decided to continue running with the house rule "Martial Mastery", which only applies to melee armed common troops. It changes the game up quite a bit and although the common troops still don't get many critica...

Mortal Gods - Hades Rises

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Hades really didn't do well vs Jason & friends on the last game, with the necromancers spending the whole game just stemming the tide by summoning over and over due to skeletons constantly dying and running away. So for this one I decided to go with double necromancers.  Lets see how they do against these cronies of the so called father of gods.. Bah! For this build I decided to go skeleton HEAVY and go with double necromancer. In the last game the necromancer was employed full time to just keep resurrecting skeletons who were being destroyed left right and centre. With two necromancers I hoped to have more black pebbles to do more interesting things. First clash was the mighty Minotaur vs the Hydra. The Hydra is very scary when at full health.. but in the games so far it doesn't stay at full health for long as he is public enemy #1. Unfortunately as soon as he gets any damage his effectiveness starts to fall, which is a shame as other big meanies remain at full fighting po...

Test of Honour - Night Raid

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The Wok of a thousand flavours - night raid An elite Ninja force mounts a raid on a small town. The Ninjas are after a mystical Wok, which is said to contain a thousand flavours. The Wok is hidden under three objectives, which need to be searched before the Wok is revealed.  The defender has 24 recruitment points, half of which come on to the board as reinforcements The Ninja attacker has 15 recruitment points. The table is set with the Ninjas deploying on the top edge.  The defenders are mostly clustered around the center of the board.   As this is a night-time game, the defending warriors are all unaware and have a short line of sight of 6".  They spend their time wandering around randomly unless they are made aware that something is terribly wrong.  Things such as being killed, having shuriken embedded in your face, seeing your friends dead in a pile tend to raise suspicions so the Ninja will need to pick their battles carefully. The game starts with the...